Still as action packed as ever
You've still got the action, and the gore of a few individuals facing countless foes.
But the animation hasn't really changed too much, since I remember seeing it years ago. Your characters have very little weight to them, outside of the extras when they die. Walk cycles, simple actions are very choppy. Timing is quite poor, and feels slow. When things move slowly the action isn't as intense or dynamic, especially if done quite frequently.
Overall, you've still got the charm here. However, that charm's sparkle is dying quickly with the lack of improvement. It'll soon become dull, if you don't try and improve this with better animation. Even with the limited design your characters have, it doesn't mean you can't try and make up for it by imrpovising.
Keep at it Krinkels.
Very good, keep it up. Try and add in some more anticipation though.
Would like to see more animations from you.
Over all, pretty well done
You're animation isn't top notch, but it's better than average.
Drawing ability is also lacking, and should be worked on some more.
Voice acting is good, goes well with the animation. Which leads to the next part.
The acting in this was also quite good, better than most. Which gave you some points.
I wasn't laughing at all through this, found it kind of bland. The good acting was pretty much the only thing keeping me around to watch.
You've got lots of fine tuning/refinement left, I'd suggest you work on this more to create a better animation.
Keep it up, you're doing pretty good as it stands.
Animation, yes. What type?
Alrighty now, I'm not going to compliment you're ability to animate a stick figure. You've done what a few others have been capable of, and nothing more.
You, my friend are a hell of a sfx animator!
You're special effects work is so awesome, it is indescribable. You should definitely get more into this, and work at producing even greater sfx!
Keep doing what you're doing.
Stiff acting, but a good effort
I can tell that a lot of effort went into this, and I'm hoping to see some more.
Your character animation is as stiff as a bone, and there is very little emotion in any of it. You're voice actors/actress, really need to play the role as well. If they go at it normally then it'll lead to dull animation.
I really want to see this do better, it seems to be pretty good. Nothing spectacular, but pretty good.
Part of the reason you're animation is lacking is obviously a lack of drawing ability, and what I suggest you do to help deal with that is to draw from life. Don't do anything else for a while, just draw from life. Finish part two of this, then take a long break. If you want this animation to hit an even higher score, and be recognized as an animation you'll listen to my advice.
The thing is, you've done what people should not do quite well. You're animating before you learn to draw. You learn to draw, and follow the rules. Then you break the rules, and begin animating.
One book I suggest to take a look at is: The Animation Survival Kit. That is, if you decide to continue animating before learning to draw.
If you don't have the time or money to take life drawing, then go and draw from posemaniacs or from photos of people. Heck, draw your friends, family, etc. Also, draw a lot of hands! This one of the most important, because if you can draw a hand to near perfection you'll be able to draw most people well.
The thing with animation, is that it's not about realism. Its about believability. I believe that the locations exist, but not the characters that dwell there.
You've got good intentions, but no life is to be found in the animation. We don't believe the characters exist solely on voice, but by their actions. Pantimime first, facial expression second. Watching wooden men/women at attention is boring and repetative. Break away from that animation, and do something dynamic.
Look forward to seeing a great improvement. It'll take time, but it'll be worth it.
Very nice review and very constructive. I'll take what you said into consideration.
To be honest...
The last short was the only one I enjoyed, not to mention I had see it before.
Keep at it guys/gals, would like to see what you do in the future.
I suggest you put more effort into something like this, make it a bit more fun for people to enjoy.
I'm only saying it since there is little to do, and that there is little to give constructive critism for.
All in all, this is a dress up game. You're one of many doing the same thing, try doing something innovative and dynamic without crossing any lines.
I'm giving you a zero, for all you seem to have done is copy and paste codes, draw little doodles, and put a picture of a duck.
Now ducks are cool, but do something interesting and that'll keep us playing for more than 5 seconds.
This is a tough thing to do, but if you intend to continue making these I suggest you do so. Make something awe inspiring. That is all.
Good luck on future endeavors.
Before you draw anything.
Please draw from life, it is the only thing that is going to help make your drawings any better.
Learn the rules before you break them.
Follow this advice and you'll see results.
I'll give you an 8, here is why:
Now, you've done very well. I really enjoyed this, I did. As an animator myself, I found that there was some lack off anticipation.
You should also work on the run cycle of the kid a little more, doing contacts first, passing second, and so forth. Otherwise he feels as if he floats, basically you need weight.
Some of your silhouettes were nice, but you need more to really sell the expressions. Its about getting the pantomime first, facial expression second.
If you haven't already, take a look at Richard Williams book. It has a lot in it to help you out.
Also, ease in and out with your actions. Timing is makes it believable, thats important! If you read the book I've suggested, you'll know what I mean ;)
Keep at it! :D
That kid will be scarred for life now.
Keep up the great work!
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