Still as action packed as ever
You've still got the action, and the gore of a few individuals facing countless foes.
But the animation hasn't really changed too much, since I remember seeing it years ago. Your characters have very little weight to them, outside of the extras when they die. Walk cycles, simple actions are very choppy. Timing is quite poor, and feels slow. When things move slowly the action isn't as intense or dynamic, especially if done quite frequently.
Overall, you've still got the charm here. However, that charm's sparkle is dying quickly with the lack of improvement. It'll soon become dull, if you don't try and improve this with better animation. Even with the limited design your characters have, it doesn't mean you can't try and make up for it by imrpovising.
Keep at it Krinkels.